Mike Pelletier is a Canadian 3D-animation and kinetic installation artist, based in Amsterdam., the Netherlands. His works examine the fluid transitions of the divide between the digital and physical worlds and focuses on how technology represents the human body.
In his Constraint Iterations series, colourful, cloth-like bodies move in a hypnotizing dance. They inflate and deflate, dance, and freeze. What seems to be a human body isn’t one, but it mimics human life. Pelletier presents variants of dance and movement in a cloth simulation. In this repetitive parameter, the simulation runs in a space where everything is possible yet using the laws of physics. Even if Pelletier is governed by these rules and restrained by the possibilities of the digital, the cloth simulation mimics natural phenomena. It is a body without organs, just a skin, representing only the surface.
Pelletier: “I tend to like making things that are slow and contemplative, and I have a penchant for intense colour palettes and unconventional colour combinations. I feel like I am trying to make 3D animations as if they were paintings”.